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EscanInquisitor

John Carter
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Phat lewtage.

1 min read
So, some small updates since I finished my game... I've worked and I've been sick for a bit. That's about it.

Played a lot of Disgaea though. Damn post-game in Disgaea requires you to be ~ level 6000(not a typo) among other various conditions. I did that for a while. Mind you, a while is about 50 hours of power leveling the same set of monsters and going to item world.

Haven't played it in a while now...

But, point of business being, new partial game coming out. It's my parody of WoW. Had it sitting in my head for a while now and decided to act on it. In reality, it's a series of prototypes for something much, much bigger. Sort of. It'll be neat.

Until then!
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Finally!

2 min read
I'm terribly sick. The kind of sick you only get without a direct reason. Was it that sandwich? The bottle of Tsing Tao? Or possibly the unholy brick of nacho shredded cheese casserole you made after work?

Either or, I went to bed early (8 P.M.) to gear up for Spring break. No, I'm not going anywhere, But my job at the Cafe here apparently processes ~1000 people a day for two weeks straight. Terrible thing to tell an employee at ANY point in time.

So In this terrible sickness that just so happened to start on the first day of this terrible holiday, I wake up extremely uncomfortably after a sound 4 hours sleep with the focus of finally completing my game. You see, I was really dead-set against touching the thing since all that was left was some SFX work. Petty, I realize, but it was just so damn tedious that other things proved much more easily distracting(Metroid Prime 3, the Ace Attorney series, Cholera). However, I finally decided to do it.

Now, the fun part begins. I've decided that Flash isn't going to do it for me forever, if at all past next week, so I plan on moving on to bigger and better, and ultimately, more frustrating things. Stay tuned.
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Jesus H shit Burger McPiss Christ...

I was almost done with the major game changes, one boss left to make, some screens to patch up, further saves and testing, blammo, good as gold.

And then I had to go fuck it up.

I went to go re-do the player coding to clean it up a bit, end up borking the whole thing in one fell swoop, and now I have no player coding.

And I didn't even make a backup ;_;

I'm not usually one for complaining to the world about my misadventures, but man this sucks. My only motivation now is the fact that I'll be up all night thinking about it anyway, so I'm going to do my best to reconstruct the shattered remnants of my game as best I can.

Wish me luck!
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So close...

2 min read
So close... to finishing my first game Motherfuckers!

So, after the array deal it's been a slow development process of one enemy at a time.

I have 3 enemies thus far and one recovery item, I have one more 'class' of enemy and then I have to do the variants of another enemy for a total of...5 enemies, and that's just the beta!

Seriously though I'm going to release the short version soon, hopefully today and then there are plenty of kinks to be worked out and a plethora of other enemies before it will truly be the Game I have in my head.

But some juicy details:

The name is Lab 06, You play a monkey trapped in an animal research facility located somewhere far away from PETA. Naturally, you are not happy about this and go about destroying lab equipment without prejudice. The score, naturally, is in dollar amounts of how much you destroy. Your view will be from inside the observation room of the monkey's cell and you'll get to hear the director freak out as you progress. Neat stuff..... hopefully.

Irregardless, gameplay wise it'll be really simple. Jump on stuff, break things, etc. Of course I'm still quite stuck on a few key features like a freakin GAME OVER screen. for some reason actionScript decides to disregard it's own internal workings and refuses to go back to the main screen when you hit the menu button. Really irritating stuff.

But yeah. Stay tuned, updates and game to follow.
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Man oh man, my sleep schedules messed up, spore doesn't come out for another month and a half, and I am terminally bored at this particular moment in time.

I need to be working on something, and as far as that goes, I don't even know where to begin. Programming is like this monolithic behemoth, looming over the cowering visage of my ambitions, Drawing is too open ended, I could and should be practicing some modicum of character design, but what do I focus on?

My game ideas come along steadily, irregardless of how painfully slow I'm climbing the learning curve. The current obstacle? figuring out how to get randomly generated enemies to interact with the player a la arrays, or something better if I can think of it...

Basically, I'm having problems keeping track of all the little nasties as they flit about the screen, waiting for the player to bop into them. Currently my idea is thus:

function monsterCreation(){
...
monsterInstance[monsterindex] = thisNewMonster;
}

function playerHitCheck(){
    for(i = 0; i <= monsterInstance.length; i++){
        if (monsterInstance[i].hitTest(player)) = true){
             hitResult(monsterInstancer[i]);
        }
    }
}

and of course, this isn't working. Not entirely sure why, but if anyone happens to read this who knows anything about actionScript, please lemme know if there's a better way to do it.

In addition to this particular terror, Drawing is coming about nicely, although I don't really have an endless font of ideas. I've been doing a series of requests on a non-DA site that has, uh... unusual content, and that's been keeping me busy. And that's just a sad fact of my life, I'm very creative with composition and execution, but subjects are monumentally difficult for me to generate willy nilly.

90% of this I blame solely on my jacked up sleep schedule, when this sort of thing happens I usually just veg out on an MMO for days at a time, but I'm commited to no WoW or any other sort of pay-for MMO, and in addition to that there's no decent releases scheduled anytime soon, and thus, I am in distress.

Once again though, If you just so happen to be reading this, I could really use some AS2 advice and a request or two. I'd appreciate either.

update: I figured out what I was doing wrong and...uh... yeah, I'm retarded...

Arrays can easily be declared thusly:
enemyArray = new Array();

I was doing this:

var enemyArray:Array = new Array();

which was apparently a bad thing.
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Featured

Phat lewtage. by EscanInquisitor, journal

Finally! by EscanInquisitor, journal

So close part 2... by EscanInquisitor, journal

So close... by EscanInquisitor, journal

eh heh... wow I suck... by EscanInquisitor, journal