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So, some small updates since I finished my game... I've worked and I've been sick for a bit. That's about it.
Played a lot of Disgaea though. Damn post-game in Disgaea requires you to be ~ level 6000(not a typo) among other various conditions. I did that for a while. Mind you, a while is about 50 hours of power leveling the same set of monsters and going to item world.
Haven't played it in a while now...
But, point of business being, new partial game coming out. It's my parody of WoW. Had it sitting in my head for a while now and decided to act on it. In reality, it's a series of prototypes for something much, much bigger. Sort of. It'll be neat.
Until then!
Played a lot of Disgaea though. Damn post-game in Disgaea requires you to be ~ level 6000(not a typo) among other various conditions. I did that for a while. Mind you, a while is about 50 hours of power leveling the same set of monsters and going to item world.
Haven't played it in a while now...
But, point of business being, new partial game coming out. It's my parody of WoW. Had it sitting in my head for a while now and decided to act on it. In reality, it's a series of prototypes for something much, much bigger. Sort of. It'll be neat.
Until then!
Finally!
I'm terribly sick. The kind of sick you only get without a direct reason. Was it that sandwich? The bottle of Tsing Tao? Or possibly the unholy brick of nacho shredded cheese casserole you made after work?
Either or, I went to bed early (8 P.M.) to gear up for Spring break. No, I'm not going anywhere, But my job at the Cafe here apparently processes ~1000 people a day for two weeks straight. Terrible thing to tell an employee at ANY point in time.
So In this terrible sickness that just so happened to start on the first day of this terrible holiday, I wake up extremely uncomfortably after a sound 4 hours sleep with the focus of finally compl
So close part 2...
Jesus H shit Burger McPiss Christ...
I was almost done with the major game changes, one boss left to make, some screens to patch up, further saves and testing, blammo, good as gold.
And then I had to go fuck it up.
I went to go re-do the player coding to clean it up a bit, end up borking the whole thing in one fell swoop, and now I have no player coding.
And I didn't even make a backup ;_;
I'm not usually one for complaining to the world about my misadventures, but man this sucks. My only motivation now is the fact that I'll be up all night thinking about it anyway, so I'm going to do my best to reconstruct the shattered remnants of my g
So close...
So close... to finishing my first game Motherfuckers!
So, after the array deal it's been a slow development process of one enemy at a time.
I have 3 enemies thus far and one recovery item, I have one more 'class' of enemy and then I have to do the variants of another enemy for a total of...5 enemies, and that's just the beta!
Seriously though I'm going to release the short version soon, hopefully today and then there are plenty of kinks to be worked out and a plethora of other enemies before it will truly be the Game I have in my head.
But some juicy details:
The name is Lab 06, You play a monkey trapped in an animal research facility lo
eh heh... wow I suck...
Man oh man, my sleep schedules messed up, spore doesn't come out for another month and a half, and I am terminally bored at this particular moment in time.
I need to be working on something, and as far as that goes, I don't even know where to begin. Programming is like this monolithic behemoth, looming over the cowering visage of my ambitions, Drawing is too open ended, I could and should be practicing some modicum of character design, but what do I focus on?
My game ideas come along steadily, irregardless of how painfully slow I'm climbing the learning curve. The current obstacle? figuring out how to get randomly generated enemies to inter
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